
UI/UX Lead & 2D Coordination
Leading UI/UX Innovation and 2D Coordination at Saber Interactive
Since November 2020, I have had the privilege of leading the UI/UX team and coordinating 2D art at Saber Interactive Spain. During this time, I have contributed to the success of several key projects while building a multidisciplinary team and implementing automated workflows that optimized design processes. I have worked on published titles and other unannounced projects, always striving for excellence and innovation at every stage of development. My role goes beyond supervision, ensuring that user experiences are seamless, engaging, and aligned with the highest industry standards.

Evil Dead The Game
Release Date 2022
Bringing Horror to Life Through Immersive UI Design
Evil Dead: The Game is an asymmetrical horror game that challenged us to create a user interface (UI) that captured the tension and excitement of the franchise. My team and I worked extensively to analyse how players interact with the interface, optimising workflows and profiles to ensure a seamless and intuitive user experience. We focused on making the UI complement the gameplay, enabling smooth navigation through menus without disrupting the fast-paced action.
We implemented optimisation methodologies that not only enhanced the player experience but also increased the development team's efficiency. Collaboration with other departments was crucial to maintaining a unified vision, ensuring that the UI fully immersed players in the Evil Dead universe. I’m proud of the final result, as the project exceeded expectations both in design and usability, leaving a lasting impact on the player’s experience.


Wild Card Football
Release Date 2023
Driving UI Design in an Innovative Sports Project
In Wild Card Football, I joined the team when the project was already in an advanced stage, but my team and I made significant improvements to the user interface design. We faced the challenge of aligning the UI with the dynamic pace of the game, ensuring that every player interaction was smooth and consistent with the fast-paced sports action.
Our priority was to create an interface that facilitated navigation without interrupting the gameplay experience, which was crucial for such an action-oriented title. We made sure that the menus and options were not only accessible but also visually appealing, providing a visual experience that matched the high level of gameplay. Working on this project was a highly rewarding experience, as it contributed to the game’s success in terms of design and usability. I am very satisfied with what we achieved, and I believe the improvements we implemented made a significant difference to the overall user experience.


Radikal Fighters
Release Date 2024
Leading Innovation in Multiplayer Shooter UI Design
Radikal Fighters is a multiplayer shooter offering a variety of dynamic game modes such as Battle Royale, Paint Rush, and Season Battle Pass. As the UI lead, I had the opportunity to coordinate a talented and multidisciplinary team, with the goal of developing an interface that met the diverse needs of each game mode, providing a cohesive and satisfying user experience.
We faced the challenge of creating an intuitive interface that facilitated the customisation of fighters, weapons, and jetpacks, while ensuring that menus were accessible and quick to navigate. We focused on smooth design, ensuring that players could seamlessly move between options and actions without losing immersion. The interface we developed not only enhanced gameplay but also allowed players to feel more connected to the game’s universe, helping to solidify its success on platforms like Steam and PlayStation.
